Hustle |
for soprano and tenor saxophones
(arrangement also available for violin and cello)
Duration: ~3'45"
Premiered: April 8, 2016 by Bryan Lin, soprano sax; Mario Godoy, tenor sax, San Francisco Conservatory of Music
The title Hustle has two meanings. This piece’s playful character is reminiscent of a quirky type of dance, such as the classic disco dance move, the “hustle.” It would be unfitting, though, to say this piece is anything reminiscent of disco. The second meaning comes from the fact that I had to hustle to write this piece.
I was given the task of writing for two saxophones, which I reluctantly agreed to given a deadline to complete the project only two weeks away. I eventually compiled about four minutes of music by the due date. I flew back to San Francisco from New Jersey that day, and while on the plane, I realized how much I hated what I wrote so far. When I told my teacher, David Garner, that I wanted to abandon this project, he encouraged me to start over and see what I could “pull out of my ass” in one day. Three days later and three days past the deadline, I completed the first version of Hustle.
(arrangement also available for violin and cello)
Duration: ~3'45"
Premiered: April 8, 2016 by Bryan Lin, soprano sax; Mario Godoy, tenor sax, San Francisco Conservatory of Music
The title Hustle has two meanings. This piece’s playful character is reminiscent of a quirky type of dance, such as the classic disco dance move, the “hustle.” It would be unfitting, though, to say this piece is anything reminiscent of disco. The second meaning comes from the fact that I had to hustle to write this piece.
I was given the task of writing for two saxophones, which I reluctantly agreed to given a deadline to complete the project only two weeks away. I eventually compiled about four minutes of music by the due date. I flew back to San Francisco from New Jersey that day, and while on the plane, I realized how much I hated what I wrote so far. When I told my teacher, David Garner, that I wanted to abandon this project, he encouraged me to start over and see what I could “pull out of my ass” in one day. Three days later and three days past the deadline, I completed the first version of Hustle.
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